Design entire missions visually - no Lua, no JSON wrangling, no compile loop. From simple "talk to NPC, deliver item" jobs to fully branching multi-step heists with squad combat, hacking minigames, laser traps, gang wars and full coop lobbies - everything is built from the in-game editor with a live in-world preview while you place every entity.
Built-in community Mission Hub website included - players can publish, browse and download missions made by others, with full admin moderation flow.
Requirements: Framework (esx,qb,qbox), ox_lib